![]() ![]() Munchkin 7 – More Good Cards – A munchkin can never have enough good cards.Munchkin 6.5 – Terrible Tombs – These new dungeons will be the death of us . . .Munchkin 6 – Demented Dungeons – Now it's really a dungeon crawl!.Munchkin 5 – De-Ranged – Out of the dungeon, and into the woods!.Munchkin 4 – The Need For Steed – Ride into battle in style!.Munchkin 3.5 – Clerical Errata – Oops, we weren't supposed to mention that.Munchkin 3 – Clerical Errors – Another expansion for your Munchkin deck!.Munchkin 2 – Unnatural Axe – 112 more hilarious cards from the creators of Munchkin!.Munchkin Guest Artist Edition – Celebrating 15 years of Munchkin with Edwin Huang.Munchkin Guest Artist Edition – Celebrating 15 years of Munchkin with Ian McGinty.Munchkin Deluxe – The original card game – now with a board!.Munchkin Sketch Edition – All of the text, none of the art!. ![]() Munchkin Tutorial Revisions and Expansions There are a few exceptions, however, such as when a player uses cards which specifically state they override rule Most games disallow victory through indirect methods, meaning only fighting a monster can win the game. Aside from defeating monsters, players can progress though indirect means such as selling cards (with every 1000 Gold on the sum total granting a level) or by playing special leveling cards. Standard games typically last around an hour, with the game ending once a player reaches the target level and wins the match. Additionally, players can equip certain cards (such as armor and weapons) to raise their total level and kill stronger monsters, and can use Class Cards and Race Cards to grant extra abilities or advantages at the cost of a balanced weakness for example, the elf race can level when helping others kill monsters, but will take additional damage from disgusting enemies. Other cards that can enter play include Items, which can be used in combat, Treasure Cards, which act as sellable loot and equipment, and Curse Cards, which apply effects. Throughout a player's turn, others are free to intervene: they can passively buff or debuff the player or monsters to alter the outcome play similar enemy types to make the battle more difficult or offer to assist to increase the total player level, typically in exchange for treasure cards.Ī game of Munchkin being played, with coins being used to denote levels. Should a player die, their turn immediately ends and they discard their hand, retaining their player level but drawing a new hand for equipment.ĭue to the highly competitive nature of the game and the presence of rule-breaking cards, players are encouraged to use unfair tactics against others, to act mercenary to further themselves at the expense of others, or to use cheat cards to affect outcomes (such as fixing the roll of the die). When fighting a monster, the total level of the player (and any supporting players) is weighed against the total level of the monster(s) to determine the victor: a successful player draws the listed amount of treasure cards and levels up either 1 or 2 levels, but an unsuccessful character must roll the dice to try and flee players who fail to roll a five or six suffer the monster's negative effects ("Bad Stuff") or die. If the door is kicked down but it is not a monster, the player can either "loot the room" by drawing a face-down door card and adding it to their hand, or "look for trouble" by playing a Monster Card from their hand to fight it. Each person's turn begins when they "kick down the door" by drawing a Door Card face-up, which can be: a Monster Card, which the player must engage by fighting or fleeing a Curse Card, which applies an effect or an Item Card, Race Card, or Faction Card, which the player adds to their hand. However, players can freely use cards against monsters and other players during play, allowing them to either assist or to sabotage others during their turn. Players primarily progress by killing monsters, and level up every time they kill a monster. In Munchkin, all players start at level 1 with the goal of reaching level 10 (or level 20 in Epic Level games). Now available in 15 different languages, Munchkin accounted for more than 70% of the 2007 sales for Steve Jackson Games. Munchkin won the 2001 Origins Award for Best Traditional Card Game, and is itself a spin-off from The Munchkin's Guide to Powergaming, a gaming humor book that also won an Origins Award in 2000.Īfter the success of the original Munchkin game several expansion packs and sequels were published. Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing only to "win" by having the most powerful character possible).
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